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About Digital Art / Hobbyist goofygrapeMale/United States Recent Activity
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Tillie: The power and the glory by JeremyHowitt
Mature content
Tillie: The power and the glory :iconjeremyhowitt:JeremyHowitt 147 8
Journal
[Tutorial] G1G2G3G8 Clothing in Blender 2
Here is Part 1.
In Part 2 we'll take a look at some good practices for the mid-poly stage of your mesh, creating materials, and how to get your mesh over to DAZ Studio.
To recap, at this point in Blender you should have a low-poly base mesh that is UV Mapped.  If it is tightly overlying the body from use of snap tools, use alt+s to scale it along the normals away from the body.  If this doesn't seem to work right, Ctrl+N recalculates normals outward and should fix it.
Make sure you assign one or more materials. 
You can create materials using the right-hand panel.  Click the round ball icon (the orange one more to the right, not the blue one more to the left) and click the "+ New" button.  Clicking on the word "Material" next to the orange ball in the dialog that appears will let you give it a name.  If you want to add more than one, just click the plus s
:iconSickleYield:SickleYield
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Quiet Ropose by Dust-Rider
Mature content
Quiet Ropose :icondust-rider:Dust-Rider 75 6
Bad Schoolgirl - III by mjranum
Mature content
Bad Schoolgirl - III :iconmjranum:mjranum 2,308 135
Uh urrrrr what? by mjranum
Mature content
Uh urrrrr what? :iconmjranum:mjranum 2,439 229
JPEG_1425722186894_-459468378 by AmethystUnderwood JPEG_1425722186894_-459468378 :iconamethystunderwood:AmethystUnderwood 2 1 Iray Atmosphere Tutorial by RetroDevil Iray Atmosphere Tutorial :iconretrodevil:RetroDevil 78 29
Journal
Why you should use a floor with Iray(lighting tut)
HDRI maps are wonderful things. HDRI or IBL is using an image to light your scene. Here's a great resource for free maps to play with. If you need a further explanation I suggest googling for people who can explain it much better than I can = /
Once you got your searching on and downloaded some maps, let's have a chat. Just have a seat, there's cookies and punch over there.
See this here image of a car? That orange one down there? Pretty nice huh? I'd like to own it personally. Love that paint job. That picture behind it is an HDRI from that site I linked above. The only model in this scene is the car. Iray automatically puts in a ground of sorts and that's what those shadows are on. Although it looks weird doesn't it?

I keep seeing a lot of images that use HDRI plus one model sort of floating in the air like this. None of them look right.
Here I plopped in a plane primitive as the floor. Looks better
:iconPleblu:Pleblu
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Tutorial - Quick and dirty DOF in Daz iRay by second-circle Tutorial - Quick and dirty DOF in Daz iRay :iconsecond-circle:second-circle 52 15
Journal
[Tutorial] [Iray] Environment Lighting and You.
To get the ball rolling on some lighting tutorials, I'll start with one on Environment Lighting, and the various things it can do for you. If you have any clarifications or discrepancies with my explanations, please let me know! I'm learning this too, so this is just my current interpretation of it.
The first thing I would always suggest doing is to turn the "headlamp" on all of your cameras to "off". On "Auto", it won't light the scene if there's any other light object in the scene, but it will still activate it if all you are using is environmental lighting. The headlamp basically ensures that your entire scene is lit, by using a light at the camera. As it is a genuine light source, it can cause problems with shadows and flatten an otherwise dynamic image.
So to start with, I've asked Julianne, just back from her cosplay shoot, to give us a hand.

This will be our basic image to start with. My camera is set to "headlamp auto" so it will
:iconSlimMckenzie:SlimMckenzie
:iconslimmckenzie:SlimMckenzie 37 44
splitsbyDeadlevaithanME by fractal2cry splitsbyDeadlevaithanME :iconfractal2cry:fractal2cry 26 12 Rendering with flam3 by IDeviant Rendering with flam3 :iconideviant:IDeviant 55 71 Apophysis Gradients-pack01 by Fiery-Fire Apophysis Gradients-pack01 :iconfiery-fire:Fiery-Fire 74 39 Apophysis Guide v.2.1 by ClaireJones Apophysis Guide v.2.1 :iconclairejones:ClaireJones 543 106
Journal
[Tutorial] Creating Dust And Atmosphere in Iray
A video version is here.
I learned this method from jag11 on the DAZ3D forums, who is thanked for permission to use it in this tutorial!
In 3Delight there's no way to create atmosphere or godrays (the rays that are visible when light passes through dust or particles).  There are products to facilitate (one of them mine), but most are either not the easiest to use or ultimately just a faking of a feature the engine lacks.  Many artists use postwork instead.
DAZ Studio 4.8 Beta's new Iray engine also lacks a native mechanism for creating atmospheric volumes - but it can be easily convinced to produce them!  They will come from your lights and react to objects in your scene.  I did a test image of Jack Tomalin's Chapter House Iray scene (free to Plat Club members
:iconSickleYield:SickleYield
:iconsickleyield:SickleYield 282 101
Journal
[Mini-Tutorial] Iray Progressive Render Settings
This weekend I got a chance to talk to the DAZ 3D developers about the progressive render settings and what they do.  Here's some clarification on those settings.  I did not know some of this myself until I had a chance to ask this weekend!
The progressive render settings are found in the "Render Settings" tab in DAZ Studio and the "Editor" portion of that tab.  The important settings are:
Max Samples:  Short version: The Max Samples count is the maximum number of samples Iray will achieve before it stops the render.  The default number is 5000.  How long it takes to get to 5000 samples varies by what kind of hardware your computer has - it will get to 5000 much faster on an Nvidia graphics card than a CPU or an AMD card.
Longer version, as best I was able to learn from web research: In any kind of rendering, the engine is trying to depict a 3D image as though it were in real space; in real space your eye views all images as continuous, but in the r
:iconSickleYield:SickleYield
:iconsickleyield:SickleYield 124 60

Activity


Hello everybody,I'm back from the dead .
Going to start posting this month,hope you like the content. :}

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goofygrape
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:iconamyaimei:
amyaimei Featured By Owner Feb 8, 2018
thanks for :+devwatch:
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:iconbeedoll:
beedoll Featured By Owner Jul 3, 2017  Hobbyist Artisan Crafter
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:iconkittenwylde:
kittenwylde Featured By Owner Feb 13, 2017  Hobbyist Digital Artist
Thanks for the watch!
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:iconmadamgoth:
MadamGoth Featured By Owner Dec 27, 2015  Hobbyist Digital Artist
Thanks for the watch
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:iconsnowsultan:
SnowSultan Featured By Owner Oct 14, 2015   Digital Artist
Thanks for the favorite.
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:iconmadlynx:
madlynx Featured By Owner May 30, 2015   Photographer

   :iconmadlynx::iconthxwatchbubbleplz: 

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:iconmadlynx:
madlynx Featured By Owner May 18, 2015   Photographer

   :iconmadlynx: :iconfaveplz: Gabie and the Wall !! by madlynx

GLAD you LIKE It!

Have a Great Week  :peace:&:love::sun:  8-)                      

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:iconv3digitimes:
V3Digitimes Featured By Owner Mar 17, 2015  Professional Digital Artist
Hi, and thanks for your watch!
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Femfan1 Featured By Owner Jan 20, 2014
Thank you for the :+devwatch:!  It's appreciated.
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:iconmateslaurentiu:
MatesLaurentiu Featured By Owner Dec 24, 2013  Professional Digital Artist
Thank you kindly for the watch, I'm glad you enjoy my work. Happy holidays!:)
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